Over the past decade, the Soulslike genre has exploded in popularity thanks to the success of theDark Soulsfranchise. With its complex combat system, obscure lore, and unforgiving difficulty,Dark Soulsserved as the blueprint for this new genre of ARPG and inspired countless games. Though it’s often imitated, not many games are able to scratch theDark Soulsitch because of its unique approach to atmosphere.
With the steady increase in popularity of Soulslike games over the years however, indie developers have begun experimenting with the genre by innovating upon the mechanics found in theDark Soulsfranchise. While these indie titles don’t always generate the mainstream attention that Soulslike games developed by AAA studios receive, they nonetheless nail the brooding atmosphere and uneasy feeling that comes with exploring theDark Soulsgames. Fans waiting forElden Ringor find themselves unable to scratch theDark Soulsitch with other Soulslikes should try these indie titles.

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Salt and Sanctuary
While the Soulslike genre has largely found success in 3D environmental design,Salt and Sanctuaryis a prefect representation of whatDark Soulswould feel like as a 2D game instead. An interesting aspect ofDark Soulsis how it’s influenced by Metroidvanias in terms of exploration and level design.Salt and Sanctuarytakes that concept one step further by combining Soulslike mechanics together with the platforming features of Metroidvanias. Best of all, the platforming elements inSalt and Sanctuarydon’t take away from the tight combat mechanics that typical Soulslike games utilize.
Much likeDark Souls, Salt and Sanctuarymakes use of intricate combat mechanics and interconnected level design but it also has a number of features that stand out. Players can utilize a giantskill tree system reminiscent of games likePath of Exilewhich allows them modify their build by acquiring and redistributing skill points. The platforming mechanics provide an interesting layer of depth that makes up for its lack of a 3rd dimension and its haunting atmosphere is just as tense as theDark Soulsgames. Soulslike fans should not missSalt and Sanctuaryas it perfectly transfers the best aspects of the genre into a 2D perspective.

Titan Souls
Titan Soulsputs a unique spin on the difficulty of the Soulslike genreby introducing a mechanic where players only have one arrow and can only take one hit. This single arrow must be charged to be fired and players must retrieve the arrow before reusing it. During these moments, players will also need to stand still which makes them easy targets for the bosses. Much like the boss fights in games likeDark Souls,the fights inTitan Soulsrevolves around players figuring out mechanics of the bosses and exploiting their weaknesses.
Titan Soulsis a lot more punishing than what players might expect but it emphasizes thetension of combat found in theDark Soulsfranchise. While some players might be put off by its punishing single-hit deaths,Titan Soulsoffers a different approach for Soulslike fans looking for an even bigger challenge. Although there isn’t much side content beyond fighting the bosses,Titan Soulsdoes offer a unique experience in uncovering the mysterious secrets surrounding the world of titans and the purposeful vagueness is similar to howDark Soulsencourages players to discover the world around them.

Ender Lilies: Quietus of the Knights
WhileEnder Lilies: Quietus of the Knightswon’t be releasing until later this year, its currently available on Early Access via Steam and it showcases an art style that’s simultaneously bleak yet colorful. The environmental design in particular stands out because of its grey tones that are contrasted by accents of colorful lighting. Players take control of a small girl as they navigate though a decaying world collecting spirits to help them in combat along the way.
Though it features similar combat mechanics to other Soulslike games,Ender Lilies: Quietus of the Knightsalso has an interesting focus on narrativeand its mysterious lore invites players to explore the world around them. Although the gameplay can sometimes be more like a Metroidvania than a Soulslike, it nonetheless cultivates a unique atmosphere that’s reminiscent of theDark Soulsseries. While fans will have to wait until its release to see the entire game,Ender Lilies: Quietus of the Knightsshows a lot of potential.

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Blasphemous
WhileBlasphemousmight lean heavier into its Metroidvania platforming elements, its punishing difficulty and tight combat mechanics are quite similar toDark Souls.Much like other Soulslike games,Blasphemousplaces an emphasis on combat as players learn attack patterns, parry timings, and combining physical attacks with magical ones. What makesBlasphemousstand out however, is its aesthetic design based in Roman Catholicism and Spanish culture.
Combining different aspects of religion and folklore,Blasphemoushas a terrifying atmospherewhich highlights the tension of mystery as players explore the world around them. The world inBlasphemousis hallowed by a supernatural force which can curse the inhabitants by transforming them into grotesque manifestations of sins. Similar to the recurring theme of a cosmic horror inDark Souls,Blasphemoustakes familiar concepts and twists them to heighten feelings of unease.

Ashen
Ashenis the first title from indie developers A44 and it features a unique approach to Soulslike exploration.Ashenincludes distinct elements such as jumping or climbing and these are combined with its passive co-op multiplayer mechanics in an open world environment. While it’satmosphere is much lighter thanDark Soulsin that it focuses on a world that’s rebuilding, its minimalist art direction emphasizes the isolating feeling of exploration in a foreign world.
Ashenremains faithful to the Soulslike concept of stamina-based combat and much likeDark Souls,it can be quite unforgiving. Movesets are a little more limited compared to other Soulslikes and as a result,Ashenalso places more emphasis on dodging and melee combat. Nonetheless,Dark Soulsfans will find plenty to lovein its pattern-based battles and difficult boss fights. Although the game can be vague at times, its character development in side quests and sparse dialogue give players enough reason to venture forth and uncover the secrets.
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