It’s difficult to articulate just how influentialHarry Potterwas and continues to be. The franchise was a global phenomenon in every sense, and its influence cannot be understated. EvenFire Emblem, a thirty-year-old, tactical RPG game series from Japan, has taken cues from the wizarding world. InFire Emblem: Three Houses, players control a professor who joins one of three student houses and teaches at a castle-like monastery - it has Hogwarts written all over it. Now, in anticipation ofHogwarts Legacy’srelease sometime in 2022, it’sHarry Potter’sturn to take inspiration fromFire Emblem.
Overall, what setFire Emblem: Three Housesapart from other entries in the franchise was the developers' choice to double down on character socialization. OtherFire Emblemgames featured support conversations, sure, but no other game in the series is as character-driven asThree Houses. Although little has been revealed aboutHogwarts Legacy, taking what worked inThree Housesand adapting it for theHarry Potteruniverse is a recipe for success. That means giving players the same sort of consequential autonomy they had inThree Houses.

RELATED:Harry Potter: The Most Interesting Character Isn’t Harry (& It’s Not Who Fans Might Think Either)
Dynamic Skill Growth in Hogwarts Legacy and Fire Emblem
InFire Emblem: Three Houses, players increased their units' weapon skill level by instructing them in one-on-one lessons. How much a student learned depended on how motivated they were, and players could motivate students inThree Housesby returning their lost items, dining with them, and giving them gifts. This system was satisfying not only because it incentivized players to engage with students outside of class, but because it gave players the freedom to decide what their units would be good at.
Although there’s no obvious equivalent toFire Emblem’snumerous weapons inHarry Potter, a similar mechanic would serveHogwarts Legacywell. Changing gameplay in response to what players decide they want to boost their skills in - whether it be charms,defense against the dark arts, potions, or some other field - makes for fun decision making. In an open-world game the size of the Wizarding World, these sorts of choices are essential to engaging the player.

Personality-Based Houses in Hogwarts Legacy and Fire Emblem
WhenNintendo was marketingFire Emblem: Three Houses, many of its promotional videos showcased the personalities of each house at the Officers' Academy. Players who had been keeping up with these videos likely had an understanding of each house’s general personality, even before starting the game. Showcasing and categorizing the game’s personalities into distinct houses made it easier for the player to pick a house and, by extension, choose which of the game’s three paths to follow.
While many fans of theHarry Potterfranchise have characterized the four houses at Hogwarts, there is still some ambiguity as to who belongs where. The personality of a Hufflepuff, for example, could use some clarification, andHogwarts Legacywould do well to make clear the vibes of each house. Doing so would give players an idea about what sort of opportunities and characters they’ll come across as a result of their decision.

RELATED:Harry Potter Wizards Unite 1920s Wizarding World Convergence Tasks and Rewards
Romance Options in Hogwarts Legacy and Fire Emblem
Looking back atHarry Potter’slegacy, the characters stand out as the most memorable part of the stories. For this reason, it’s important thatHogwarts Legacylet players directly and meaningfully interact with other characters in the game, just asFire Emblemhas done in the past. InThree Houses(and games likeFire Emblem AwakeningandFire Emblem Fates) the interactions between characters actually determined important parts of the game. The spouses, children, and availability of each character were determined by the player’s socialization with their units.Hogwarts Legacycould include these mechanics to make interacting with characters an important aspect of the game.
The sheer scopeHogwarts Legacyis audacious, to say the least. Theworld ofHarry Potteris immense and full of intricate details, and capturing that world in a video game is sure to be a sizeable undertaking. By focusing on the interactions and relationships between its characters, however,Hogwarts Legacycan create a world that feels alive. InFire Emblem: Three Houses, the world came to life through character dialogue and the consequences of players' decisions. IfHogwarts Legacycan manage to do the same, then its world, regardless of its size, will feel alive.
Hogwarts Legacyis scheduled to release in 2022 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
MORE:Why the Persona Series is the Perfect Blueprint for Hogwarts Legacy