While the response toCall of Duty: Modern Warfare 2has been mostly positive, with fans loving the campaign and being fond of the multiplayer as a whole, one recurring issue has been present. According to some players, Infinity Ward has been ignoring feedback, focusing more on the opinions of pro players andgivingWarzone 2more attentionthan the premium game. However, a recent update suggests that this is not entirely the case, as Infinity Ward could be setting up some transparent discussions with the community.

The update in question is tied to the third person mode inCall of Duty: Modern Warfare 2. It may not be the classic mini map return or Dead Silence change that so many gamers had been asking for, but it is an adjustment directly inspired by community feedback. Hopefully, this is just one of many scenarios where Infinity Ward listens to whatModern Warfare 2players want, even if it is ultimately unwilling to budge on certain topics.

call of duty modern warfare 2 third person

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Call of Duty: Modern Warfare 2’s Third Person Change Explained

DuringCall of Duty: Modern Warfare 2’s beta, third person mode felt like a gimmick because of how aiming worked. Instead of the crosshairs getting tighter when players pressed the aim button, they would enter first person. As a result, a lot of players would wait around corners with their sights aimed down, only entering third person to get a look at their surroundings or move between positions. With gamers spending so much time in first person, the third person aspect was fairly forgettable.

Following feedback from the beta,Infinity Wardwill be changing the aiming system so that gamers remain in third person even when they aim down sights. While it is unclear how this will work with accuracy-related gunsmith attachments, having the reticle zoom in would make sense. Regardless, only 4x zoom scopes will bring gamers into first person, pushing players to hipfire and keeping the game in third person almost all the time.

Call of Duty: Modern Warfare 2’s Third Person Rework Sets an Example

Hopefully,Call of Duty: Modern Warfare 2’s third person modechanges are setting the standard for what is to come.Call of Duty: Vanguard’s life cycle drew criticism from gamers for being tooWarzone-focused, with major events often offering nothing for multiplayer and lots for the battle royale community. Hopefully, Infinity Ward will keep multiplayer fans updated just as much asWarzoneand DMZ players, with patches, community discussions, and content being delivered at a consistent rate.

The third person change shows that, contrary to the statements of some gamers, Infinity Ward is listening. While the studio may be drawing flack forrebranding and defendingCall of Duty’s campers, and clearly believes that the divisive mini map change is for the best, player feedback is still being taken into consideration. Though topics like skill-based matchmaking will likely continue to be key points of discussion, as Activision is unlikely to budge on its stance, Infinity Ward hearing what players are saying and acknowledging suggestions is promising.

This could be great news for the balancing ofCall of Duty: Modern Warfare 2’s weaponry, as players could get quick fixes for any broken or overly weak guns. This extends to bug fixes, game mode and map adjustments, and so on. Transparency is important, as is listening to the player base. Hearing the complaints about third person mode and completely changing how aiming works is a good sign, and hopefully Infinity Ward will continue to make changes the community is asking for - or at the very least explain itself when it decides things will not be adjusted.

Call of Duty: Modern Warfare 2is available now on PC, PS4, PS5, Xbox One, and Xbox Series X.

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