Summary

Destiny 2has changed dramatically since its early days, to the point that players went from having almost no options to customize their playstyle experience to having a plethora coming from weapon perks and Origin Traits or subclasses with Aspects and Fragments. With it being only the latest in an effort to make buildcrafting ever more accessible and unique,Destiny 2’s Strand has oftentimes been addressed as Lightfall’s saving grace after the expansion’s poor reviews on launch. While The Final Shape is not adding a new Darkness subclass toDestiny 2, the final expansion in the Light and Darkness saga will introduce new tools for all classes, and Titan players will finally be able to enjoy a new power fantasy that has been lacking for a long time.

One of the main criticisms regardingDestiny 2’s Strand Titan buildswas that they were more of the same when it came to themes and playstyles, as each class has its own niches that can also become tropes over time. For example, a lot of Hunter Exotics and abilities are more focused on PvP content rather than PvE, and even with The Final Shape’s new additions this trend is not changing a lot. However, Titans might be getting one of the best tools they’ve ever had, and this turns the narrative surrounding class balance and design on its head.

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Why Destiny 2’s Titans Needed The Final Shape’s New Void Super

One could argue thatDestiny 2Titans have a melee problem, as many of their Exotics, Aspects, and Fragments are entirely based on dealing melee damage, which can limit variety across the board for those who want to experiment with different ways to play the game. Strand was the ultimate embodiment of this as players had been asking for a non-melee non-roaming Super for a long time, especially after Stasis, but that is exactly what Lightfall offered, instead.

Yet,The Final Shape’s new Light Superswere recently announced during the Bungie Showcase, and it’s clear that the studio has been listening to players' feedback regarding Titan toolkits. Void Titans are getting a new Aspect and Super, with the latter allowing players to throw three massive Void-infused axes at their enemies from afar, all with the ability itself being instant-cast. Then, these axes will also pulse, pulling nearby enemies toward them, and players or their allies can go pick them up to have a further tool of destruction to use.

As such,Destiny 2’s The Final Shapewill finally have both a ranged and non-roaming Super for Titans, called Twilight Arsenal, which also provides more value to group play thanks to both the pulling of enemies and the fact that axes can be picked up by allies. Essentially, the Super alone is killing two birds with one stone for Titans by providing both an option for supportive playstyles and a ranged option for those who want to play from a distance, and both are power fantasies that are not thoroughly explored by the class right now. Particularly after the nerfs to Ward of Dawn, Titans have been lacking proper support options to compete with those offered by Warlocks, falling behind in endgame viability.

WithDestiny 2’s recent PlayStation collaboration, which came with multiple crossover skins for players that include a Kratos-inspired armor set for Titans, giving players the option to throw axes further cements the need for this new power fantasy. The current options for ranged Supers are not only limited, but they are also subpar compared to the otherwise amazing tools Titans have for damage, such as Synthoceps or Heart of Inmost Light for Exotics. What follows is that Twilight Arsenal is a perfect fit for the class in its current state, and one that bodes well for thenext sagas ofDestiny 2- and whatever gameplay revolutions they may bring.

Destiny 2is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.