Summary

TheCivilizationfranchise made its triumphant debut in 1991, and despite being around for over three decades now, the series' general formula has largely stayed pretty much the same. Thefirst Civilization gametasked players with choosing a nation, and leading it to one of several different possible victory conditions, all while managing individual military units and building up cities to make them more efficient. And though it’ll all look suitably modern, with plenty of new bells and whistles, it’s likely thatCivilization 7will follow essentially the same formula just as the rest of the franchise has before it.

TheCivilizationfranchise is not generally considered to be an innovative one. While there have occasionally been bigger leaps between entries, the vastmajority ofCivilizationsequelshave been much more iterative, choosing to instead add upon the existing formula rather than shake anything up significantly. Though that’s been successful for the franchise so far, and many fans are happy to keep the cycle going, it might be better forCivilization 7to take some big steps forward.

Civilization 6 Thinker

RELATED:The Future of Civ 7’s Civilizations May Lie in the Past

Civilization 7 Could Be a Truly Innovative Sequel

Firaxis has had a busy last few years. After the release ofCivilization 6in October 2016, Firaxis droppedXCOM: Chimera Squadin 2020, and most recently, Firaxis launchedMarvel’s Midnight Suns. If these recent releases have taught Firaxis anything, it’s that the developer probably needs to go big or go home withCivilization 7, in terms of presentation, gameplay, and most importantly, marketing. And with those core ideals in mind, Firaxis could end up makingCivilization 7the biggest and best entry in the franchise yet, and one which pushes the series forward in a meaningful way.

Though no official word has been given onCivilization 7just yet, aside from the fact that it’s in development, fans can probably expect Firaxis to go all-out this time around, and deliver the most completeCivilizationexperience to date. This probably means that fans can expect to see plenty of new additions.Civilization 7could end up having a handful of new game modes, more leaders than any other base game in series history, more units than ever before, more buildings, more Wonders, and potentially even another victory condition or two.

But while that’ll all be more than enough to draw in current fans of the franchise, it might not be quite enough to bring in newcomers, and that’s something that Firaxis will be painfully aware of after the release ofMarvel’s Midnight Suns. Despite being a critically-lauded game,Midnight Sunswas considered a “commercial flop” by publisher Take-Two Interactive, and a core reason behind that was the game’s inability to capture the casual gaming market, even with its Marvel branding. So, when it comes toCivilization 7, the next entry in Firaxis' flagship franchise, the developer is probably going to try and pull in as many newcomers as possible, which could lead to some big innovations.

Civilization 7could end up shaking up the usualCivformula quite dramatically. Firaxis could end up adding some completely new modes to the game that flip the formula on its head, like a dedicated campaign mode, and a full tutorial that’s specifically designed to onboard newcomers in a compelling way, similarly to something likeAnno 1800’s own story mode. Firaxis could also end up drastically changing the current leader meta, giving each leader a new set of traits and abilities that properly distinguishes them from one another as opposed to just giving them subtle boosts that are harder to master for newcomers.