Ubisoft’sHyper Scapeis by no means the most creative battle royale to enter the market – in fact, it releases much later than most assumedthe studio’s first BRwould – but it takes advantage of that extra wait to borrow from some of the best. PartApex Legends, partWarzone, with a little bit ofFortnite’s personality thrown in,Hyper Scapeis poised to be the next battle royale sensation, both among players and viewers on Twitch.

Of course,Hyper Scapeputs its own twists on the battle royale genre too, including a mode that doesn’t require the winning team to be the last one standing. The changes aren’t going to completely flip the experience on its head, mind you, but they are smart enough to build on what has come before.

hyper scape crown rush mode

Crown Rush is the mode that was available during Game Rant’s preview and it features 3-player squads competing. Like in a typical battle royale,Hyper Scapeplayers can “win” by eliminating every player from every opposing squad. Crown Rush adds a second win condition whereby if a player crabs a crown on the map (that only appears in the late game), they secure victory. It’s a unique twist on a genre that typically only allows one path to a win. In our experience, there was never a situation where the winner claimed a crown while opponents were still alive, but it’s still an option.

What Sets Hyper Scape Apart

One of the otherbig changesHyper Scapebrings to the tableis a combination of weapons and abilities. There are no classes in the game, so players can mix and match any weapon loadouts with any of the abilities they pick up from the floor or within breakable crates. It seems like Ubisoft wants loot to be abundant inHyper Scapeso that players have a lot more options when it comes to building up their loadout. During Game Rant’s time with the game, we saw a handful of different weapon types – including some unique options like a grenade launcher and a laser rifle – and abilities.

The abilities inHyper Scapeare helpful and support a variety of play styles, but none of them felt more overpowered than the other. Some, like the heal or the armor boost, fit a traditional mold, while others, like the teleport and slam, were more unique. There’s even an ability that surrounds players with a giant boll and lets them roll around to escape, gain high ground, or deal some damage.

hyper scape review

Hyper Scapegives every player access to similar loot so those uneven gunfights are less frequent in the early game. Obviously, luck still plays a factor, but it doesn’t seem likeUbisoft is being stingy with the loot. If players have a favorite weapon, they can typically find it very quickly.

Fleshing out the loadout, however, requires a bit more searching, but its implementation is very smart and likely to be copied by the competition. Instead of RNG versions of existing loot (rare shotguns, legendary snipers, etc.),Hyper Scapedoles out upgrades by finding the same loot. For example, if a player finds the same assault rifle they are using, they can “Focus” it into a better version that might have a bigger magazine size or slightly higher damage.

Where many battle royales tend to have a very predictable progression,Hyper Scapeencourages continued looting because of that upgrade system. Players can boost a weapon or ability up to 5 times by collecting the same item, and in turn, become more prepared for the late game.

Hyper Scape First Impressions

Hyper Scapeis a faster paced battle royale experience with verticality and both indoor and outdoor hot spots. Squads select their landing spot and then begin the looting process. The speed and the feel ofHyper Scapeis best compared toApex Legends. Gun fights have more options when it comes to engaging the enemy, and there is a lot of high ground to pick off unsuspecting foes. Jump pads add even more to the fights, which are rarely just two squads shooting on level ground.

That familiar framework gets blown out byHyper Scape’s Twitch integration. It’ssimilar toValorant’s integration, but it also features a lot more ways that players can get involved with their favorite streamer’s game. ButHyper Scape’s biggest selling point on Twitch is the Battle Pass. Ubisoft is not ready to say everything just yet, but this sure to be a huge selling point for the game. It’s such a genius system that, ifHyper Scapeis a success, will keep it towards the top of Twitch regardless of the time of day.

Hyper Scapemakes small but smart changes to the battle royale formula to keep its experience familiar but evolved. The pacing fits the more modern BR entries and the ability to upgrade loot and select any ability ensures a less restrictive early game. But it is the Twitch integration that should putHyper Scapeon the map and keep it there. If everything goes according to plan,Hyper Scapeshould be the next big Battle Royale phenomenon.