Summary

The official announcement ofIndiana Jones and The Great Circlewas a highlight of Microsoft’s recent Xbox Developer Direct presentation. Despite announcements for other anticipated releases likeAvowed,Senua’s Saga: Hellblade 2, andVisions of Mana, the presence ofIndiana Jonesin such an ambitious gaming project stole the show.

Indiana Jones and The Great Circleis being spearheaded by MachineGames, a studio with a proven track record in the first-person shooter genre. MachineGames is clearly using the breadth of its prior knowledge to full effect withThe Great Circle, and the studio’s past success with theWolfensteinseries seems to have perfectly informedThe Great Circlein more ways than one.

Frau Engal handing a soldier an axe in Wolfenstein 2

MachineGames' Woflenstein Experience is a Perfect Fit For Indiana Jones and The Great Circle

Indiana Jones and The Great Circle’s latest footage at the Xbox Developer Directdid not hold back, showcasing a lot of core game mechanics as well as some stunning cinematics. The presentation gave fans a glimpse at using Indy’s iconic whip for exploration and subduing enemies, as well as the fascinating blend of first-person and third-person perspectives that the game employs.

The announcement also portrayed the respect that the game is showing to theIndiana Jonesfilms, with ancient artifacts, Nazi enemies, andan excellent Harrison Ford impression by Troy Bakertaking center stage. It is clear that MachineGames is having to innovate on its past formulas for such a bold project, but the presence of Nazis as the main antagonist force ofThe Great Circleis right at home for the studio.

MachineGames' Wolfenstein Experience Can Inform The Great Circle’s Nazi Villains

MachineGames has led theWolfensteinfranchise since 2014, when it launched a soft reboot of the IP withWolfenstein: The New Order. The studio has gone on to develop the followingWolfensteintitles since then, putting the IP back on the map as an engaging and action-packed FPS franchise:

Of course, Nazis are at the very core ofWolfensteinas a franchise. MachineGames' tenure of the IP showcases an alternate timeline where Nazi Germany won the Second World War and took over the United States. MachineGames’Wolfensteinreshaped B.J. Blazkowicz as a terrifying one-man armyfighting against Nazi tyranny, with the recent installments to the franchise being defined by the brutal and creative ways that the player can dispose of the Nazi threat.

Indiana Jones and The Great Circle Uses the Best Parts of Wolfenstein

Using a huge arsenal of weapons, cybernetic enhancements, and a trusty hatchet,the combat ofWolfenstein’s new identityis arguably its strong point, and this is something that MachineGames has clearly carried over toIndiana Jones and The Great Circle. Being set betweenRaiders of the Lost ArkandThe Last Crusade, most theories currently point to the upcoming game being set in 1937, before the Second World War but still at a time when the Nazi Party was very much in control of Germany.

In trueIndiana Jonesfashion, the Nazis seem to be chasing the same ancient mystery as the iconic explorer inThe Great Circle, with the trailer showing some bombastic whip and gun related combat with this in mind. The slapstick ways in which Indy can trip Nazis with his whip seems straight out of theWolfensteinplaybook, and it already seems that MachineGames is using its past experience wisely in this regard.

Indiana Jones and the Great Circlereleases in 2024 for PC and Xbox Series X/S.

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