The fighting game genre has been dominated by several leaders.Street Fighteris the primary one, being the franchise that codified the genre in the first place. It is also generally attributed to having revived fighting games through the 2009Street Fighter 4.Tekkenis another tentpole franchise, acting as the 3D equivalent toStreet Fighter. It has had good and bad years, and is still slow to adoptmodern fighting game conveniences, but on a whole has held its own as a strong esport. Pioneer anime fighterGuilty Gearis steadily climbing in fame alongside its developer, andSuper Smash Bros.is resposible for inventing the platform-fighter subgenre. North America’s fighting game representative isMortal Kombat, which spurred a trend of fighting games with digitized actors.

It switched over to3D models inMortal Kombat 4, but the intent of replicating lifelike visuals remained part of the series’ identity.Mortal Kombatrepresented fighting games at their most gruesome, while also providing an alternative to traditionalStreet Fighter-inspired 2D fighting. Furthermore,Mortal Kombat’s single-player modes are commonly regarded as the best in the genre. WithMortal Kombat 12seemingly around the corner, it’s a good time to look back and see how far the franchise has come and wonder if it can keep topping itself.

Johnny Cage in Mortal Kombat 11

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Mortal Kombat 11 is a Technical Achievement

As mentioned,Mortal Kombathas come a long way from digitized actors and early 3D models. Now characters are rendered in a photo-realistic style, complete with mostly anatomically correct innards when an X-Ray Attack or a Fatality happens. Nowhere is this more apparent than inMortal Kombat 11. This title is a technical marvel; its animations and assets are incredibly detailed, which has the side-effect of making some legacy animations look goofier than ever.Mortal Kombat 11is also notable for its return to a vibrant color scheme after the dark and mutedMortal Kombat X.

This inspires confidence in NetherRealm’s ability to continue making great, realistic fighting games. However, there aren’t a lot of places the visuals can go at this point, with ray-tracing and a general lighting overhaul being the most “next-gen” thingsMK12could add. The next installment will probably draw comparisons toMK11upon its reveal, largely predicated upon the games sharing a realistic aesthetic that has already pushed the envelope. The best remedy for this is changing up the core roster, dramatically altering classic designs in the process.MK12could be another soft reboot, so there is no better time tocommunicate differences through the playable characters.

Mortal Kombat 11 - Sonya - Player punches opponent

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Mortal Kombat 12 Will Need to Match MK11’s Gameplay

Mortal Kombat 12will also be following up onMK11’s gameplay and modes. There’s no expectation thatMortal Kombat 12will play exactly like its predecessor considering everyMKgame has distinct gameplay.MK11’s design approach emphasized player-driven customization with lots of cosmetic options and a more open-ended take onMKX’s Variations. How this manifested was arigid fighting game that carefully set the parametersof what the player was able to do, though this did not necessarily make it better or worse than its predecessors. It’s not yet clear what aspects of this approachMK12intends to keep or change.

Mortal Kombat 12must strive to at least matchMK11’s various modes. Aside from the story, a highlight is its arcade-adjacent Towers of Time. The ever-changing Towers are themed with different events or objectives, and they can provide a surprising amount of variety to one or several players. The Krypt is also in its most impressive form yet, serving as a third-person action-adventure where players move through various classicMortal Kombatstages to find Easter eggs.

mortal kombat 11 review

The bestinnovationMortal Kombat 12can makeonMK11’s modes is getting its currencies and microtransactions under control.MK11was lighter on microtransactions than it appeared, but the many in-game currencies and initial stinginess produced a different impression. Eliminating that will go a long way toward endearingMK12to its audience.

Mortal Kombat 11 Closed the Rebooted MK Trilogy With a Bang

Finally,Mortal Kombat 11was well-regarded for its story mode. This story saw the defenders of EarthRealm team up with the reformed Outworld forces and their past selves to defeat a collection ofMortal Kombat’s current and past villains. The story tied off several plot threads that have been running for most of the franchise, and gave a definitive ending toMortal Kombat’s overarching narrative.MK11 Aftermaththrew a bit more fanserviceinto the mix, but its ending was largely the same: the universe has been reset again, and whatever’s coming next will probably be a massive departure.

Mortal Kombat 12probably can’t match the scope of11, nor should it try. The next game should instead occupy itself with introducing a new version of theMortal Kombatcast, including new rivalries, heroes, villains, and a fresh take on veterans. It’s going to be difficult to leave behind decades of lore and character development, but if there’s anyone who can do it, it’s NetherRealm Studios. Deviating from the pattern of cutscenes punctuated by regular fights would doMK12’s story a world of good. While little is known about the game, there is a lot to look forward to onceMortal Kombat 12is properly revealed.

Mortal Kombat 11is available now for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.