WhileSoundfallcomes loaded with a variety of songs for players to enjoy, it is also possible to expand upon the experience by engaging with the game’s song importation feature. For those fans that are interested in importing their own music into the PC release ofSoundfall, this guide will explain exactly how that is done. Additionally, it will provide a tutorial on manual beatmapping, which can be used to improve a song’s integration into the game.

Soundfall: How to Import Music

The first step toward importing music intoSoundfallis to confirm that the song of interest has been downloaded as an .mp3, .ogg, or .wav. When that is done,rhythm gamefans should open the game’s Free Play tab, which looks like a CD, and locate the “import song” option at the bottom of the song list. Clicking on that option, or pressing the input that appears next to it, will allow the player to browse their PC for the music that is to be imported, and selecting “open” will bring it into the song library.

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soundfall import music

Soundfall: How to Improve Imported Music Beatmaps

Soundfallautomatically creates beatmaps for imported songs, and they are used to guide the in-game metronome that players are to follow. While this process will occasionally lead to perfect results, fans will sometimes find that their beats are not lining up as well as they would like. This can be addressed by usingAudacity, a free audio software, and theVamp Plugin Pack.

With Audacity and the plugin pack installed, players should open the software, click on the Analyze tab at the top, and select “Add / Remove Plug-ins…“Looter shooterfans should now locate “BeatRoot Beat Tracker Beats” from the list that appears and confirm that it is enabled before clicking on “OK.” When that is done, players can bring the song that is to be worked on into Audacity by clicking on the File tab at the top and selecting “Open.”

Indie video gamefans will now see a visual representation of the song, and they are ready to manually create a beatmap for it. Here are a couple of different ways to approach that task, and players should plan to experiment with both of them:

BeatRoot Beat Tracker Beats

This method is best for songs that have tempo fluctuations throughout, and it begins by selecting Analyze, BeatRoot Beat Tracker Beats, and OK to automatically generate a beatmap.Co-op video gamefans will find this map directly below the song that they are working on, and they can manually drag, create, and delete its beats until a perfect metronome for the music has been made.

Regular Interval Labels

If a song has a consistent BPM for its duration, players may be better served by using the Regular Interval Labels tool. This can be found under the Tools tab, anddungeon crawlerfans must input the appropriate label interval before clicking on “OK.” This interval should be the number of seconds that occur between each beat, with a 60 BPM song having a label interval of one and a 120 BPM song having a label interval of 0.5.

Once a player has a perfect metronome for their song, they can then assign a numerical value to each label based on the intensity of the beat that it is associated with. As an example, a label that is on a loud beat could be assigned a “1,” while a label that is on a soft beat could be assigned a “0.5.” While this is an optional step, it will have an impact on the experience, asSoundfallwill attempt to spawn enemies around more-intense beats.

When anaction video gamefan is finally happy with their beatmap, they should click File, Export, and then Export Labels. They should then give the .txt label file the same name as the associated audio file and save it in the folder that holds that audio file. Players should now simply restartSoundfall, and they should find that the imported song has a better in-game metronome the next time that they play it.

Soundfallis available on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X.