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InSteamWorld Build, a starting map is the default city silhouette. The game boasts five such starter zones: Tumbleton, Highroller Dunes, Fossil Park, Grand Gully, and Giddy-Up Gorge. Although the primary distinction between these maps lies in their themes, each one promises a slightly distinct gameplay experience.
This guide delves into the noteworthy differences, scrutinizing the advantages and disadvantages of each starting map to help players make informed choices. Here’s a breakdown of how players should go about selecting their initial map inSteamWorld Build.

The Best Starting Map in SteamWorld Build
Considering resource distribution and ease of use, the best starting maps areGrand Gully and Giddy-Up Gorge. These two cities come with accessible forests, clutter-free surfaces, and manageable topographies.
The following table shows the pros and cons of each map inSteamWorld Build.

Limited build zone
Thematic and unique

Excessive decoration
Extra resources
Poor lighting
Wide space
Scattered resources
Open space with maximum resources
Beginner-level map
Of course, the resource problems can be solved for all maps by playing the game in the Casual or Creative mode. But note that the difficulty settings don’t affect zoning and construction spaces. (It’s best to go with wide-open starters so that the city expansions are not hindered.)
How to Pick the Best Starting Map
SteamWorld Build’s map roster is fairly balanced, creating little to no major disadvantages. However, the starting city skins can be cherry-picked based on four factors:lighting, resources, barriers, andbuilding zones.
To select the optimal plan, choose the city that provides the largest open space, thenearest resource zones, the longest daylight duration, and minimal decorations.
SteamWorld Build
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