Gaming subscription services have quickly become a primary way that many players fill out their gaming catalog.Sony’s PlayStation Nowlaunched in the United States in 2015 and Microsoft’s Xbox Game Pass, which was touted by Forbes as the Netflix of video games, followed just a few years later in 2017.
According to statements made by Xbox’s Phil Spencer, it seems that Microsoft plans to place even greater emphasis on the growth of its Xbox Game Pass subscription service as a core element of its business model with the release of the Xbox Series X and Series S.

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Despite this, in a recent earnings call withTake-Two Interactive, publisherof a number of successful franchises includingGrand Theft AutoandNBA 2K, it was revealed that the company remains “highly skeptical” that these gaming subscription services will become the only or primary way that video games are distributed.
“That’s because of the way people consume it,” Take-Two Interactive President Karl Slatoff stated during the call, “and the price point for owning a title, which is very reasonable and very, very low, actually, on a per hour basis.”
Take-Two’sGrand Theft Auto 5andRed Dead Redemption 2have both been offered on Xbox Game Pass for a limited time in the past, and Slatoff made it clear that Take-Two will most likely continue to make its games available for distribution on subscription services. “At the end of the day, the consumer will decide, and we will be where the consumer is.”
The question was posed toTake-Two Interactiveexecutives during the earnings call with the observation that, even though companies like Microsoft are aggressively promoting subscriptions and even Nintendo getting in on the trend with Nintendo Switch Online, avid gamers tend to play only a few titles per year.
However, if that statistic is true, it actually supports the growing popularity of gaming subscription services. The prices of PlayStation Now andXbox Game Pass Ultimateare relatively low, making it easy for a player to sample a large number of games without spending a corresponding large amount of money. It removes the risk of paying 60 or 70 dollars for a game that might end up being a flop or otherwise unappealing to the buyer.