Zenless Zone Zerois an immersive action RPG set in a post-apocalyptic world brimming with mystery and adventure. As playersstep into the shoes of a Proxy, they will navigate the bustling city of New Eridu and venture into the enigmatic Hollows. The game’s rich narrative unfolds through a captivating storyline, which players must progressively unlock by leveling up their characters and completing various missions. While it is not an open-world RPG, the game still allows players to visit specific areas as their character,while also interacting with various NPC, and even agents.
To fully explore the diverse disticts inZenless Zone Zero, players are required advance their Intra-Knot level, as they are generally locked behind certain levels. The game features several zones where players can engage in various activities, such ascollecting all mini trucks, assisting Bangboo, and gatheringCommemorative HIA Coins, or simply do certain routine like drinking coffee or purchasing a scratch card from the newspaper stand. These tasks provide valuable resources and insights into the world of New Eridu, offering a comprehensive and rewarding gameplay experience. Here’s how players unlock all existing areas inZenless Zone Zero.

All Areas in Zenless Zone Zero and How to Unlock Them
Players are able to visit 8 areas and within them certain locations right away through their City Map. While the locations within the map (such as Random Play, or Metro Station) generally unlock as players visit them the first time and quite early on, unlocking the larger districts (such as Ballet Twins Road or Lumina Square) is gated behind higher Intra-Knot levels, and progressing through certain Main story chapters. Here are the requirements for each area as of 1.0 launch version ofZenless Zone Zero:
Unlocks during Tutorial (Prologue) Main Quest
Sixth Street
Unlocks during Prologue, however some interest points within Sixth Street unlock during Chapter 1.
Brant Street Construction Site
Progress in Chapter 2: A Call From the Hollow’s Heart - Needs Intra-Knot Level 22.
Ballet Twins Road
Progress in Chapter 3: Midnight Pursuit - Needs Intra-Knot Level 34.
Lumina Square
Progress in Chapter 2 Interlude: Mission Unthinkable : Needs Inter-Knot Level 30.
Scott Outpost
Unlocks during Chapter 1 Intermission: After reaching Intra-Knot Level 10 while unlocking Hollow Zero. Some content (Rally Commission, Shiyu Defense, Routine Cleanup, Notorious Hunt) unlock after Intra-Knot Level 20.
Metro Station
Unlocks during Chapter 1 Intermission (It will also unlock the quick travel to previously visited locations)
HIA Club
Unlocks during Chapter 1 Intermission upon unlocking Combat Simulation (located in Lumina Square after unlocking this area. After reaching Intra-Knot Level 10. Some content (Expert Missions) unlock after Intra-Knot Level 20.
Zenless Zone Zero
WHERE TO PLAY
Don’t go into the Hollows.I know, I know, there’s Ether in the Hollows, bizarre creations, even heritage of the old civilization, all precious treasures. But don’t forget, there’s also spatial disorder, monsters and mutants running rampant, and ultimately, a disaster that could swallow the world. They are not a place where ordinary people should go.So don’t go into Hollows.Or at least, don’t go in alone.If you insist on getting into danger, go to New Eridu first.This city where the good and the bad mix has many people who need the Hollows: Powerful wealthy tycoons, gangs that stalk the streets, conspiracy nuts, and ruthless officials.Make your preparations there, find strong allies, and most importantly—Find a “Proxy”.Only they can guide people out of the maze-like Hollows.Good luck!
